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 **Retired** Sophie DesRosiers "The Tenderheart"

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Xander Pzul

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Posts : 62
Join date : 2016-12-30
Age : 33
Location : Toronto

PostSubject: **Retired** Sophie DesRosiers "The Tenderheart"   Fri Dec 30, 2016 10:02 pm

Sophie DesRosiers "The Tenderheart"


Female Human Fighter 1 / Rogue 1
Neutral Good

Strength 16 (+3)
Dexterity 17 (+3)
Constitution 13 (+1)
Intelligence 15 (+2)
Wisdom 12 (+1)
Charisma 13 (+1)
Size: Medium
Height: 5' 4"
Weight: 120 lb
Eyes: Green
Hair: Black Wavy
Skin: Pale
Total Hit Points: 19

Speed: 30 feet

Armor Class: 18 = 10 + 4 [chain shirt] + 3 [dexterity] + 1 [dodge]

Touch AC: 14
Flat-footed: 14
Initiative modifier: + 3 = + 3 [dexterity]
Fortitude save: + 3 = 2 [base] + 1 [constitution]
Reflex save: + 5 = 2 [base] + 3 [dexterity]
Will save: + 1 = 0 [base] + 1 [wisdom]
Attack (handheld): + 4 = 1 [base] + 3 [strength]
Attack (missile): + 4 = 1 [base] + 3 [dexterity]
Combat Maneuver Bonus: + 4 = 1 [base] + 3 [strength]
Combat Maneuver Defense: + 17 = 10 + 1 [base] + 3 [strength] + 3 [dexterity]

Light load: 76 lb. or less
Medium load:77-153 lb.
Heavy load:154-230 lb.
Lift over head: 230 lb.
Lift off ground: 460 lb.
Push or drag:1150 lb.

Languages: Common, Dwarven, Elvish

Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Kukri [1d4, crit 18-20/x2, 2 lb., light, slashing]
Scimitar [+1 to hit (weapon training)  1d6,+1(weapon training)(+3 Str) crit 18-20/x2, 4 lb, one-handed, slashing]
Longbow [1d8, crit x3, range inc. 100 ft, 3 lb, piercing]
Chain shirt [light; + 4 AC; max dex + 4; check penalty -2 25 lb.]

Feats:
Granted by Merge
Combat Expertise,
Deadly Aim,
Power Attack
Point-Blank Shot* — +1 attack and damage on targets within 30 feet

Dodge +1 dodge bonus on AC
Mobility (merged with dodge) You get a +4 dodge bonus to Armor Class against attacks of opportunity.
Two-Weapon Fighting Reduce 2-weapon fighting penalties ( +2/+6)
Double Slice Add strength bonus to off-hand damage

Skill Name  Key Ability Skill Modifier Ability Modifier Ranks Misc.Modifier
Acrobatics Dex* 5 = +3 + 1+ 3 [class skill] -2 [armor]
Appraise Int  2 =+2
Bluff Cha 6 = +1 + 2 + 3 [class skill]
Climb Str* 5 =+3 + 1 + 3 [class skill] -2 [armor]
Diplomacy Cha 6 = +1+ 2+ 3 [class skill]
Disable Device Dex 7 = +3 + 1 + 3 [class skill]
Disguise Cha 5 = +1 + 1 + 3 [class skill]
Escape Artist Dex* 5 = +3 + 1 + 3 [class skill] -2 [armor]
Fly Dex* 1 = +3 -2 [armor]
Heal Wis 1 = +1
Intimidate Cha 6 = +1 + 2 + 3 [class skill]
Knowledge (dungeoneering) Int 6 = +2 + 1 + 3 [class skill]
Knowledge (local) Int 6 = +2 + 1 + 3 [class skill]
Knowledge (nobility) Int 3 = +2+ 1
Perception Wis 6 = +1+ 2 + 3 [class skill]
Ride Dex* 1 = +3 -2 [armor]
Sense Motive Wis 1 = +1
Stealth Dex* 6 = +3 + 2 + 3 [class skill] -2 [armor]
Survival Wis 1 = +1
Swim Str** 1 = +3 -2 [armor]
* = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers

Favored class points: Hit points +1; Skill points +0

Human

This human chose +2 to dexterity (already included)
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Fighter
Bonus Feats (already included)

Armor training -- penalties for armor decrease by one each at levels 3, 7, 11, and 15

At level 3, moves at normal speed in medium armor. At level 7, moves at normal speed in any armor.
Bravery -- +1 on saves vs fear (level 2), increases by one at level 6, 10, 14, 18
Weapon training 1; at levels 5, 9, 13, and 17, chooose one group of weapons and take +1 on attacks and damage from this group and all groups previously selected.
Mark here: Scimitar
Level 5:
Level 9:
Level 13:
Level 17:
Armor Mastery (level 19) -- Damage reduction 5/- wearing any armor or using any shield
Weapon Mastery (level 20) -- choose one weapon for which all critical threats confirmed and damage multiplier increased by 1; cannot be disarmed when using it

Rogue
Sneak Attack +1d6

Trapfinding -- add half of rogue level to find traps, minimum +1
LOCKED
Evasion (level 2) -- no damage on a successful reflex save
Rogue talents -- gain one at every even-numbered level. At level 10 and above, advanced talents are available. Add by hand.
Trap sense (level 3) -- armor class and reflex bonuses against traps
Uncanny Dodge (level 4) -- cannot be caught flat-footed, keep dexterity bonus to AC if attacker is invisible
Improved Uncanny Dodge (level Cool -- cannot be flanked
Master strike (level 20) -- each sneak attack either kills, paralyzes, or puts into coma.

Class HP rolled
Level 1: Fighter 10
Level 2: Rogue 6

Sophie DesRosiers's Equipment:
_____
Arrows (quiver of 20) x2
Throwing daggers x2
Backpack
Bedroll
Bell
Bottle
Candle
Chalk
Flasks x1
Flint and steel
Grappling hook
Ink vial
Ink pen
Mirror
Parchment sheets x5
Pouch x1
Rations (1 day) x5
Sealing wax
Sewing needle
Signet ring
Soap
Waterskins x1
Thieves' tools

Total

More about Sophie DesRosiers:
Naive : Sophie is inexperience and sheltered suffers -2 on sense motive checks.
Trusting: Sophie pays 10-30% / sells -10-30% for good from non friendly NPC's
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**Retired** Sophie DesRosiers "The Tenderheart"
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